A 26-second museum film where a tap on the earcup brings paintings and sculpture into motion.
Concept brand26 seconds · 16:9
Self-initiated spec work for an original SONDER headphone concept; not a client campaign.
The brief
This second SONDER portfolio concept uses an original headphone product in a museum setting. A bored visitor puts on the headphones; a touch gesture changes the mood and the gallery comes alive.
Creative direction
The edit starts with a quiet, symmetrical gallery view. A close earcup tap triggers the change: figures in paintings move, a statue joins the dance and the scene resolves on the headphone colorways. The visual rhythm follows the musical drop and stop.
Production
Key stills established the museum, the touch gesture, the animated artwork and the product end card. Short motion clips were assembled into a 24 fps cut, graded, timed to the music and finished with the SONDER graphics.
The result
The completed wide-format spec film shows how a simple product interaction can drive a full narrative. It was not commissioned and has no media-performance results.
From concept to final cut.
Design the scenes
Establish the gallery, listener, artwork and four-colorway product finish in key images.
Animate and cut
Turn the stills into short motion scenes, then build the edit around the earcup tap and music cues.
Grade and finish
Bring the shots into one visual palette and complete the type and product end card.
Gallery keyframeArtwork in motionProduct end card
More work.
Client commercial38s16:9
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